Build a door to door sales team in five steps: pick a market with open turf, recruit a few reps who can take a no, train everyone on one pitch, set daily targets for doors, conversations and sales, and review the same numbers every week.
The market decides more than the reps do. A strong rep on streets where every home has been pitched three times this year sells less than a new rep on streets where a fiber network went in last season and nobody has knocked yet.
Look for three things before you recruit anyone:
Check one more thing early: many towns require a solicitor permit before anyone knocks. Find out which ones before the first rep starts, not after a call from the police.
Providers file where they offer fiber with the FCC, place by place. Check the filings for the places near you before you sign anyone, so the team you build has homes worth knocking.
Start with two to five people, not twenty. A small team you can ride along with every week beats a big one you can’t coach.
Hire for how someone handles a no, not for a sales résumé. In the interview, play a homeowner and shut the door on them. The ones who smile and ask a better question are the ones who last.
Be straight about the hard parts: commission only, most doors say no, and the first weeks are lean. People who join knowing that stay longer than people who were sold a dream.
One pitch, written down, that every rep on the team says the same way. When everyone runs the same pitch, you can tell whether a slow week is the pitch, the turf or the rep. When everyone improvises, you can’t tell anything.
Train the paperwork too. A sale entered wrong, or a customer who didn’t understand what they bought, is the sale that cancels later.
Set the day’s targets before the day starts, for each rep, in three numbers:
Start new reps on a door target they can hit, and raise it as they settle in. A target nobody hits teaches the team to ignore targets.
Knock when people are home. Late afternoons, evenings and weekends usually beat mornings, so plan the day around them.
Same short list, same day, every week. The point isn’t a leaderboard. It’s seeing which rep needs help while there’s still time to help them.
You can only review numbers you can see. Ask any company you build with how reps see their own installs. At RCLX: Every rep gets a portal that shows their installs, their pipeline and a pay statement for every payday.
An override is pay a team leader earns on sales made by the reps they lead, on top of what they earn on their own sales. It pays the leader for the work a rep never sees: recruiting, training, riding along and keeping the team on the doors.
Companies set overrides up in different ways. Some pay a set amount on each team sale, some pay a share of what the team brings in, and some step the override up as the team grows. At a well-run company the override is paid by the company, not taken out of the rep’s commission, and the company alone sets what reps are paid.
Because an override is paid on a sale, it usually follows that sale. If the customer cancels and the sale is charged back, the override on it normally comes back too. Ask how long that window lasts before you sign.
What a chargeback is, and the window that comes with fiber sales, is on the pay page.
Pick a market with open turf, recruit a few reps who can take a no, train everyone on one pitch, set daily targets for doors, conversations and sales, and review the same numbers every week.
Start with people you already know: reps you have knocked with, friends who are good with strangers, and referrals from your best rep. Then post a job that names the city and says plainly how pay works. In the interview, role-play a door and watch how they take a no.
A team leader recruits the reps, trains them on the pitch, rides along at the doors, sets the daily targets and reviews the weekly numbers. Most leaders keep selling too, because a leader who still knocks is the best training a new rep gets.
An override is pay a team leader earns on sales made by the reps they lead, on top of their own sales. It rewards the leader for recruiting and training, and it is usually paid by the company, not taken out of the rep’s commission.
Usually two ways: commission on their own sales, plus an override on their team’s sales. Before you sign, ask what the override is paid on, when it lands, what happens on a cancellation and whether it is in writing.
A Market Manager earns on their own sales plus an override on the team's installs. The override comes only from installs by reps assigned to your team. The override is paid on the next payday after RCLX is paid for the install.
Step one is a market with real turf. The next question is who you build with: who your reps sign with, who runs pay and training, and whether your crew stays together. Here’s how RCLX answers.
We don't sign subcontractors. Crew owners sign direct with RCLX and run their team as a Market Manager, and every rep on the team signs their own RCLX contract.
RCLX runs pay, the rep portal, training and payday for the whole team.
No other crew works a market while it is assigned to your team.
A crew can come over together.
Because every rep signs with RCLX, your reps can reach someone above you.
You need two to five reps to start as a Market Manager. The ladder is Rep, Market Manager, Regional.
RCLX can request turf in any city where T-Mobile Fiber is sold.
Leave your name and number and pick “Run a market” or “Bring my crew”. A recruiter calls you back about turf first.
Weighing a company of your own instead? Here is what starting one takes.
Nothing on this page is a promise of a specific territory, earnings, team size or service at any address. Pay terms for any role are set in the written agreement.